Buhmann/Paar/Bishop/Lange (Eds.)

Trends in Real-Time Landscape Visualization and Participation

Proceedings at Anhalt University of Applied Sciences 2005


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Preface
Prof. Dr. habil. Dieter Orzessek


Foreword
Erich Buhmann, Philip Paar, Ian Bishop and Eckart Lange


Table of Contents


Introduction

Visualization for Participation: The Advantages of Real-Time?
Bishop, I.

Issues and Questions for Research in Communicating with the Public through Visualizations
Lange, E.

The Charrette as an Agent for Change
Lennertz, B.

The End of Public Participation? Stories of the Transformation of an Old Notion
Selle, K.


Integrated Landscape Visualization Systems

Lenné3D - Walking through Landscape Plans
Werner, A., O. Deussen, J. Döllner, H.C. Hege, P. Paar and J. Rekittke

Site-Specific Simulation and Visualization of Suburban Growth
Cavens, D.

Exploring Future Coastlines - Initial Steps Towards the Development of an Integrated Coastal Simulation and Visualisation System
Jude, S., I. Brown, S. Koukoulas, M. Dickson, M. Walkden, A. Jones and A. Watkinson

A Two-Way Workflow for Integrating CAD, 3D Visualization and Spatial Analysis in a GIS Environment
Tiede, D. and T. Blaschke

Seamless Integration of Stylized Renditions in Computer - Generated Landscape Visualization
Coconu, L., C. Colditz, H.C. Hege and O. Deussen

Real-Time Rendering of Complex Photorealistic Landscapes Using Hybrid Level-of-Detail Approaches
Colditz, C., L. Coconu, O. Deussen and H.C. Hege

Realistic Illumination of Vegetation in Real-Time Environments
Clasen, M. and H.C. Hege

Smart Navigation Strategies for Virtual Landscapes
Buchholz, H., J. Bohnet and J. Döllner

Representation and Interactive Editing of Vector Data in Virtual Landscapes
Döllner, J., K. Baumann and H. Buchholz

3D Visualization of 2D Scenarios
van Lammeren, R., A. Momot, R. Olde Loohuis and T. Hoogerwerf

Virtual Environments and Location-Based Questioning for Understanding Visitor Movement in Urban Parks and Gardens
Loiterton, D. and I. Bishop


Implications for the Planning Process

What Role Does Visualization Play in Communication with Citizens? - A Field Study from the Interactive Landscape Plan
Warren-Kretzschmar, B. and S. Tiedtke

Terrain Modeling with GPS and Real-Time in Landscape Architecture
Petschek, P.

From Information to Participation - Applying Interactive Features in Landscape Visualizations
Schroth, O., E. Lange and W. Schmid

Implementation of Real-Time Landscape Visualisation for Planning Process
An, K.

Visualisation Methods as an Interface between Science and Democracy in Spatial Planning
Golobic, M.


Participation and Communication Techniques

Enlightenment Approaches for Digital Absolutism. Diplomatic Stepping-Stones Between the Real and the Envisioned
Rekittke, J. and P. Paar

Visual Quality and Communication Information in a Rural Landscape Context
Messager Belveze, P. and D. Miller

Optimizing the Visualization of 3D-Information for Participative Planning of Landscape Development Concepts
Wissen, U., E. Lange and W. Schmid

Display Methods for Real-Time Landscape Models: An Initial Comparison
Appleton, K. and A. Lovett


Ecosystem and Land Use Modeling for Landscape Visualization

oik - nulla vita sine dispensatio. Vegetation Modelling for Landscape Planning
Röhricht, W.

Interpreting the Bronze Age Sky Disc of Nebra using 3D GIS
Pietsch, M. and E. Buhmann

A GIS-Based Approach to Real-Time Open Space Visualization
Ross, L. and B. Kleinschmit


Visual Quality Modeling Using Virtual Environments

Using Visualization for the Evaluation of Safety and Aesthetics Conflicts in Urban Parks
Mambretti, I., E. Lange and W. Schmid

Scenic Quality Modeling in Real and Virtual Environments
Roth, M. and D. Gruehn

Haydelberga - Integrated Real-Time Modelling and Visualisation
Baumann, H.

Real-Time Simulation in Architectural Virtual Environments
Wössner, U. and J. Kieferle

Real-Time Rendering of Landscapes Using VRML With Graphic User Interface
Honjo, T. , En-Mi Lim and Kiyoshi Umeki


Game Engine-Based Landscape Visualization

Production of Virtual 3D-Citymodels from Government Geo Data and Visualization with 3D Game Engines by the Example of the UNESCO World Heritage City of Bamberg
Zeile, P., R. Schildwächter, T. Poesch and P. Wettels

Generating Virtual Environments by Linking Spatial Data Processing with a Gaming Engine
Stock, C., I. Bishop and A. O`Connor

Unreal Editor as a Virtual Design Instrument in Landscape Architecture Studio
Johns, R. and R. Lowe

Real-Time in Landscape Architecture Competitions
Kretzler, E.


Hands-on Workshop contribution

Working towards a 3D GIS for Design Professionals in Landscape Architecture
Ma, J. , ESRI

Xfrog Organic Software Hands-on Workshop
Schliep, J. W. and S. McSherry, Xfrog

AMAP™ and Blueberry 3D Application Hands-on Workshop
Lemaistre, B. , Bionatics

LandXplorer Application Hands-on Workshop
Hildebrandt, M., 3D Geo

Integrated Modeling and Visualization Workshop
Baumann, H. and J. Luethje


Titles of Posters and Authors

Titles of Hand-on Workshops, Trainers and Software Firms


Wichmann Verlag, Heidelberg
ISBN 3-87907-429-1